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A member registered Jun 10, 2020

Recent community posts

Sounds great, I'll keep an eye open for it!

This game has SO many BUGS!

They ate my nexus.


It's very polished and feels quite complete. The number of different node types is almost absurd for a 48h game jam.


Different node colors for power, printer and repair may help keep your head up when the network grows messy — if you can keep those pesky insects away long enough for it to matter!

Some scoring system would also be nice; interesting criteria may be total time, largest number of nodes, highest power supply/consumption.

Good thing I'm a heathen already, so it's ok if I worship these eyedols~


Very nice puzzler, love the art style, music and sounds are on point as well. I didn't need the skip option, but do very much appreciate it when games put them in.


Also thank you very much for the volume option being there right at the start, I had too many games here scream into my ears!

Learning the alphabet has never been this fun at school!


It's so fun to watch your factoris chug along after you're built them, and let those boxes pile up.

the trophy must be the best art I've seen yet in the entire jam! :D

I lay pipe

I clicked the "release" keys on accident way too often and its hard to press the "join" keys without letting go of the directional keys. Some of those fellas preferred to get pushed off the ledge rather than join, despite me holding down the key.


It's nice that there are lots of different character designs that get randomized with each reload!

Small rat, big brain!

1318m!

That mammoth really hates veggies.

Wobbly

So many robots smashed by spikes, I am very sorry!


Does the battery do anything?


Switching from keyboard movement to mouse click buttons between levels is weird.

Aaaaah I need a second person!! it's a bit tedious on your own, but I can see it would be a lot of fun with a partner!


Somehow Chrome wouldn't send my keyboard input to the app but insisted that there are four joysticks present (maybe some anti-fingerprinting they do?). When I connected the one Gamepad I have, I could control Blue with it, but no luck with Yellow.

Keyboard input worked fine on Firefox, so I still got to play!

Absolutely hilarious!


It could use some more polishing. I won my first run, but during subsequent tries I regularly got stuck unable to move, the spider just froze while bombs destroyed everything. Twice it froze with the red web shooty line still following my mouse.

Yea, it bothers me when pixels of different size end up on the final output image; but that's just me, so don't worry ;)

Faster and more enemies would make this more challenging. I almost gave up before the tenth wave because there didn't seem to be any increase in difficulty.


Having turned ships move vertically as a sort of shield while increasing enemy numbers and speed may help make the concept shine. Ally ships would have more meaning than merely being an extension of your projectile.

I'm torn between liking the squishy character animations and disliking pixel-style games breaking the pixel grid.


As an evolution of this concept, continuing with combined characters and attaching more puzzle pieces as you go along would be neat!

The repeating patterns where you just move to the right and go up and down are just filler getting in the way between me and my nemesis level. However, I'm not known for my patience with this type of game, so take it as a very subjective opinion.


I'm just glad you didn't put in any hazards on the left side - at least not as far as I got! Some players may appreciate the additional challenge, though — especially in the simple pattern levels mentioned above.

I was going to complain about the forced damaged, but the core concept of reducing your vision wouldn't be so intriguing otherwise. Having to explore the levels through several runs so you know where you go without seeing is an interesting mechanic!

I have no idea how I solved the last one but somehow I did. It's nice to see him smile after frowning for so long in the dark. Wish my vacuum had one of those infinitely elongating wires!


The wire graphics don't fit in exactly with the otherwise consistent pixel style, but they flow so nicely, I'll allow it.

I was a bit lost as to what I was supposed to do, but there's a lot of potential in the concept. I do like the glowy visuals and destroying evil nondescript alienesque enemies with a whooping laser cannon is always fun!

No, I'm just along for the ride. Thanks for the reply!

uuuugh this is so hard! The pay is fairer than life though.

I like the tilted layout but the alien design doesn't really fit with the overall aesthetics. Nice challenging puzzles with a score to motivate the player to try for a better solution!

Nitpick; Blue aliens stop when you tab over to a different parent.